Generative Art

See also: Art

Aka: Generic art

Table of contents 1 Philip Galanter’s definition
2 The original definition by Adrian Ward
3 Software
4 Related

Philip Galanter’s definition

Generative art refers to any art practice where the artist creates a process, such as a set of natural language rules, a computer program, a machine, or other procedural invention, which is then set into motion with some degree of autonomy contributing to or resulting in a completed work of art. Philip Galanter, on eu-gene mailing list.

The original definition by Adrian Ward

Generative art is a term given to work which stems from concentrating on the processes involved in producing an artwork, usually (although not strictly) automated by the use of a machine or computer, or by using mathematic or pragmatic instructions to define the rules by which such artworks are executed. Adrian Ward, on Generative.net web site.

(Definitions taken from Generative.net Wiki: Generative Art Definition (http://www.generative.net/wiki/index.cgi?Generative-Art-Definition) excluding minor formatting changes)

Software

  • Debris Visual Art (http://www.badmofo.org/debris/) by Brennan Underwood. Grabs random pictures via $search engine and ‘mixes’ those. Repeat until user break. Montage (http://www.msynet.com/projects.php) is a similar problem.
  • Kandid (http://kandid.sourceforge.net) (Sourceforge), a generic, evolutionary art system programmed in Java.
  • typoGenerator (http://typogenerator.net) – Web-based, simple generative art.
  • Raymond Kurzweil (http://www.kurzweilcyberart.com) – AARON, a screensaver implementation.

Related

TakeDown.NET -> “Generative-Art