See also: Knowledge Representation
The creation of a “virtual map” of reality using familiar multimedia such as audio, visual and other sensory simulation, where the user is totally immersed in the experience. Virtual Reality is based on a long-discussed vision for contemporary computers where our bodies are included in the experience, not just eyes and hands.
This varies from first-person shooters as activity is usually restricted to where you point, is done with a mouse/keyboard, and does not allow turning one’s head or manipulating objects as if your arms were real.
TakeDown.NET -> “Virtual-Reality”