See also: Knowledge Representation
The creation of a “virtual map” of reality using familiar multimedia such as audio, visual and other sensory simulation, where the user is totally immersed in the experience. Virtual Reality is based on a long-discussed vision for contemporary computers where our bodies are included in the experience, not just eyes and hands.
This varies from first-person shooters as activity is usually restricted to where you point, is done with a mouse/keyboard, and does not allow turning one’s head or manipulating objects as if your arms were real.
Virtual Reality is used in games, for social interaction, or remote activity in hazardous environments but remains restricted to high-end use such as military and special events.
TakeDown.NET -> “Virtual-Reality”